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Looking Back at Prison-Based Horror Game ‘The Suffering’

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The Playstation 2/Xbox/GameCube generation was one that really helped evolve the horror genre. Silent Hill 2 and Eternal Darkness were landmark games, but it was probably Resident Evil 4 that is most known for moving the genre forward. Released in 2005 and directed by the great Shinji Mikami, RE4 was praised for moving the genre away from the clunky controls of the previous generation. But there was another game that was released prior to RE4 that not only melded horror with more action-oriented movement, but also implemented several other gameplay elements that would soon become popularized.

The Suffering was developed by Surreal Software and released in the spring of 2004. The game casts the player as Torque, a death row inmate who fights to survive when the prison is attacked by horrific creatures. The game ended up selling well, over 1.5 million copies, and was credited with bringing publisher Midway back to prominence. Despite the fact that this success allowed the developers to make a sequel, The Suffering: Ties That Bind, the game remains largely forgotten by most, and the franchise has been dormant since 2005.

Resident Evil 4 certainly popularized the more actiony version of horror, but The Suffering brought faster controls to the genre almost a year earlier. It definitely had a bit of the early-console-shooter feel, but still managed to make the player more mobile than other horror games, even allowing you to play in first person mode. RE4 tried to keep some roots of older survival horror games, forcing you to stay in one place while shooting, but The Suffering did what games like Dead Space would eventually do and allowed full movement while gunning enemies down.

While the extra mobility may have taken away some of the tension that came from being forced to use tank controls, the creature design added it right back in. Since the game takes place in prison with a sinister past, all of the enemies were designed to reflect either execution methods or atrocities that happened there. The creature designs are truly iconic, which shouldn’t come as a surprise because of the involvement of Stan Winston Studios.  

To aid in the combat, there was also an “Insanity Meter” that filled up with each kill. Upon filling the meter, Torque turns into a hulking monster letting you tear apart your enemies with vicious melee strikes. Attack-related meters like this ended up being very common, but it felt particularly in line with the themes of the game. Torque has a (possibly) violent past, and this monster is a very straightforward interpretation of the concept of “inner demons.” There’s also a very smart risk-reward system in your transformed state: your monster’s health bar is constantly draining as time goes on, and you don’t change back in time, you die.

One of the most highly regarded innovations in the game is a morality system. Morality was something that was not new to games, tons of CRPGs like the early Fallouts had moral choices that were far more complicated, but The Suffering was an early adopter in the mainstream console space. At the very beginning, you find out that Torque is on death row for murdering his family, a crime that he’s not even sure if he committed. As you go through the game, you’re presented with binary moral choices about how to treat NPCs. A demonic voice tries to move you to violence while your wife’s voice encourages you to show mercy. How you react ends up coloring the ending of the game, which reveals Torque’s guilt or innocence.

What this Schrodinger’s Cat-like situation creates is something that circumvents a problem seen in a lot of games: ludo-narrative dissonance. Often times in games, the character will be acting one way, but once control is given back to the player, they will make choices that contradict the character that has been set up. One of the most famous examples of this is in Uncharted, where Nathan Drake cracks wise through all the cutscenes, but murders hundreds of people during gameplay. There’s a disconnect there that doesn’t quite line up and causes problems for the player.

With The Suffering, your character intentionally remains a mystery until the game sees how you play. If the initial setup of the game established your innocence, then you made the choice to murder NPCs, this may cause that dissonance, but instead the game allows YOU to make decisions that will color the history of the character, making it all fit together tonally in the end. Silent Hill 2 had this to some extent, where it tracked how played to determine the ending, but all of the elements of The Suffering perfectly line up with this more overt version of a morality system, making for a tight, consistent package.

The direction they took with Ties that Bind ended up being very disappointing. I would have much preferred if they had made the franchise more of a thematic anthology than just following Torque to a different location. Doing something more akin to the Bioshock to Bioshock Infinite transition would have been an interesting way to explore the franchise, as the theme of testing a morally ambiguous character by running them through a psychologically intense location is a strong anchor for a franchise.  Hopefully, whoever holds the rights figures out a good angle to take and brings The Suffering back in a bold way, as the mainstream horror genre has evolved into the type of game this was 15 years ago.

Game Designer, Tabletop RPG GM, and comic book aficionado.

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Editorials

6 Dark Fantasy Films That Every Genre Fan Should Watch

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Dark Fantasy Films

From child-eating witches to village-burning dragons, fairy tales have always had a foot in the horror genre. That’s why it makes sense that, for every The Hobbit and The Chronicles of Narnia, there are also darker and more adult-oriented stories about magical worlds inhabited by ravenous monsters and cruel villains.

Funnily enough, these sinister tales were precisely the ones that I gravitated towards back when I was a kid, and I was reminded of this while watching Netflix’s recently released I Am Frankelda, Mexico’s first ever feature-length stop-motion animation and one hell of an entertaining parable about the intersection between fiction and reality.

In honor of this special kind of horror-adjacent fairy tale, today I’d like to share this list recommending six Dark Fantasy films that horror fans might enjoy.

For the purposes of this list, we’ll be defining Dark Fantasy as fantastical stories that don’t shy away from the more macabre elements that fuel classic fairy tales. That being said, don’t forget to comment below with your own grim favorites if you think we missed a particularly thrilling one.

With that out of the way, onto the list!


6. Hansel & Gretel: Witch Hunters (2013)

I’m fascinated by bizarre attempts at blockbuster filmmaking – especially when the resulting movies are somehow still fun despite their corporate-mandated origins. Hansel & Gretel: Witch Hunters is precisely one of these strangely compelling studio projects, as this surprisingly successful action-thriller boasts a lot of heart (and tongue-in-cheek humor) for a CGI-heavy creature feature.

Directed by Dead Snow’s Tommy Wirkola, Witch Hunters re-frames the classic fairy tale as an origin story for a duo of badass monster-slayers. Of course, it’s the flick’s anachronistic aesthetic and overall visual flair that make it stand out from other action-horror endeavors from around the same time.


5. The Wolf House (2018)

Made in the tradition of faux cursed films in the same vein as Antrum: The Deadliest Film Ever Made, the eerie backstory to 2018’s Chilean animated flick The Wolf House (La Casa Lobo in the original Spanish) already makes it a nightmarish experience before the flick even really begins.

After all, the movie is presented to us as a faux propaganda film produced by the leader of a death cult (heavily inspired by the real life Colonia Dignidad), with this hybrid animated feature using complex movie magic to simulate a single uninterrupted shot as it tells the story of a lazy young girl who runs away from an isolated colony and encounters a creepy old house in the woods.


4. The Brothers Grimm (2005)

Out of all the Monty Python alumni, Terry Gilliam has had the most interesting career outside of the original comedy group. From fascinating canceled projects (such as his scrapped adaptation of Watchmen) to dystopian parodies that feel more relevant by the minute (1985’s Brazil), even his “lesser” films are still intriguing in their own way.

2005’s The Brothers Grimm is one such project, with this peculiar movie attempting to combine the comedian-turned-filmmaker’s unique visual style with a more blockbuster-oriented plot reimagining the titular brothers as con-artists rather than mere writers. The end result isn’t exactly a masterpiece, but it’s still a legitimately fun ride with plenty of memorable monsters and wonderful performances by both the late, great Heath Ledger and Matt Damon.


3. Dante’s Inferno: An Animated Epic (2010)

2010’s Dante’s Inferno game may have a reputation as something of an unapologetic God of War clone, but I’d argue that the now-obscure game was aesthetically unique enough to deserve a bigger fanbase. However, while the title remains trapped on the seventh console generation, its highly underrated anime adaptation is a lot easier to get a hold of!

Animated by 6 different studios in order to make the 9 circles of hell feel unique from each other, this may not be a completely faithful adaptation of Dante Alighieri’s poem, but it’s still one heck of a great (not to mention gory) time that I’d highly recommend to fans of Netflix’s take on Castlevania.


2. Underworld: Rise of the Lycans (2009)

My personal favorite entry in the Underworld franchise, Rise of the Lycans, is a highly ambitious prequel that actually works better if you haven’t had the story spoiled to you by the previous Underworld films.

While the rest of the series features plenty of urban fantasy elements as the movies combine machine guns and modern environments with gothic storytelling, Patrick Tatopoulos’ prequel fully embraces its fantastical origins and tells a classic tale about a doomed romance between a werewolf and a vampire amid a medieval uprising.

And the best part is that we get a lot more Michael Sheen as the fan-favorite Lucian.


1. Solomon Kane (2011)

One of my personal favorite movies on this list, MJ Basset’s criminally underseen adaptation of Robert E. Howard’s other iconic warrior is thoroughly steeped in horror ambience and features plenty of memorable monsters. However, it’s also a classic origin story for a swashbuckling hero that wouldn’t feel out of place in a tabletop RPG.

While I’ve already written about how the film deftly combines both horror and fantasy elements without breaking the bank, I’ll never pass up an opportunity to recommend the bizarre movie where James Purefoy expertly plays a puritan John Wick.

It’s just too bad that we never got the other films in this intended trilogy.

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